The Taking of the SS Amusement
 The game takes place on space cruise ship where mid-journey an adversary hijacks the ship and takes control of the servant robots. 
 The goal of the player is to explore the different rooms of the ship trying to find the elevator leading to the ship center where the prodigal hero will confront the hjacker.   
 While exploring the player will encounter the turned robots and have to fight their way through them. The robots the player finds were only made to be chefs but they still manage to fight. 
 The player will also discover some items to help them on their way. They are computer chips that augment the player's abilities.
 Upon reaching the first boss the player is met with the monstrous head chef robot that is prepared to stop the player at any cost.
 The player must attempt to defeat the chef because he is physically blocking the path to continue.
 The player needs to be able to duck and dodge away from the chef's attacks in order survive.
 Once the player reaches the bowels of the ship he finds that the hijacker has created a series of traps to protect him. Rockets, Lasers, Lightning Rods, and even two large Spikes. 
 The traps require a great deal of energy to use. So the player just needs to avoid the traps long enough for the energy to deplete.
 Once the energy does deplete it gives the player a chance to attack the hijacker while his battery recharges. 
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